|jamespotterΣυνολικά Μηνύματα: 2#26
Cleanliness mechanism creates a very frustrating game play. As soon as it starts to drop, it lowers productivity continuously from 100 to 90%. The problem with that logic is that you have to constantly clean animal feeder to maintain 100% productivity. This could be very frustrating at higher game time speed. My cleanliness remains between 100% and 1%, we should get a full 10% bonus from it. Once cleanliness drops to 0%, we should lose the cleanliness bonus all at once. Similar to how food or water works now. As long as our feeding or watering is 1% full, we get a full bonus to productivity. Productivity does not decrease 1% at a time as food and water are depleted. Cleanliness should work the same way.
I did not find the right solution from the internet.
[url = https: //jobs.vidzzy.com/hire-creative-video-marketing-service/] Creative video marketing service [/ url]